If the story does not grip you, the spellbinding graphics that are in Myst IV: Revelation will. With the ability to switch between the Ages at any time, you can decide on the order to which to visit them. Myst IV: Revelation is vaguely nonlinear, to the extent that from an early point of the game you will have access to 3 of the 4 main Ages (Tomahna, Haven, Spire), with the last Age (Serenia) being available soon after. This minimalist and simplified way of telling the story is admirable, since it constantly demands that you, as the player, pay closer attention and essentially appreciate everything that is on display in the game. Much of the story in Myst IV: Revelation is told through visual representation, with clues usually given in the form of objects in the scenery rather than literally in cut scenes and from reading books left scattered around in various places. This, in turn, draws out the antagonist's multiple facades and helps to make the villain easily the most complex character in the Myst mythology to date. Although some elements of the story may not be as flushed out as it can be, the game succeeds in connecting you more to the main villain's slow transcendence into insanity and obsession.
In fact, there are subtle moments in the game where the story even reaches the point of being quite moving. It is thus pleasing to learn that Myst IV: Revelation has done a better job than its predecessor. Myst III: Exile attempts to tackle this shortcoming with a sympathetic villain named Saavedro, but it too ends up with a fair share of the stick from fans for its contrived storytelling.
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Now, it is up to you to find out where the girl is, get her back, and discover who her kidnappers are before revealing their nefarious motives.ĭespite the achievement that the Myst series has garnered from a technical perspective, the same cannot be said for its stories. When you awaken, you discover that Yeesha is gone, Tomahna is left in ruins, and Atrus is stuck far away unable to reach home. Once Atrus has left, you decide to take advantage of your short stay there by doing a bit of sightseeing, but your exploration is quickly put on hold as a sudden earthquake knocks you unconscious. You, a trusted friend of Atrus (who, in the Myst mythology, possesses special power to literally create worlds known as Ages by writing magical linking books about them), have been summoned by Atrus to care for his young daughter Yeesha for a short while Atrus leaves his home in Tomahna for an important errand. Consequently, Myst IV: Revelation may potentially be the most polished game for the celebrated series. Every element that fans love about the series has been greatly improved, and almost all of the flaws that have haunted the previous titles have been addressed. In many ways, Myst IV: Revelation can probably be described as a "make or break" title for this long running franchise. The worlds of Myst are seldom as they seem at first, however, and it is likely that fans will experience many "revelations" as they explore this fourth adventure.Īny fan playing this game may get the distinctive feeling that everything which has happened in the Myst series so far has been building up to the monumental sequel that is Myst IV: Revelation. Atrus' young daughter Yeesha has gone missing, and players are put in a unique position to help save her. Yet despite their many discoveries, one question has remained: Whatever happened to Sirrus and Achenar, the two feuding sons of the original adventure's extra-dimensional explorer Atrus? Players may very well discover the answer to this question - and many others - in Myst IV. Since the breakthrough release of the first Myst game in 1994, fans have visited countless alternate dimensions and surreal realms. After adventuring through the ages, gamers return to the original realms of Myst in Revelation, the fourth full title in the series.